Where is rfd




















Koristrasza Belnistrasz Henry Stern Sah'rhee. Razorfen Downs are the ancestral burial grounds of the quilboar , nestled amid huge brambles in the Barrens , on the east side of the far southern edge. The Scourge have taken over much of the downs, and infest the burial grounds with the reawakened dead.

The Extinguishing the Idol quest must be started with care to get all party members on it. All party members must accept and turn in the first quest before the second quest is started.

In a random LFD group this is often difficult to coordinate. Razorfen Downs has a more menacing atmosphere than many lower level instances before it due to the presence of the Scourge.

Loot here is valuable and useful but you can expect a workout in order to get it. If you are between levels , have a group of people you trust, a couple hours or so to spare and are looking for a more intense fight than what you will normally experience below level 45, chances are you will enjoy this instance. As a result of being taken over by the Scourge , the mobs populating Razorfen Downs are predominantly undead. The priest ability [ Shackle Undead ] shines here as a staple form of crowd control.

The earlier quilboar mob groups usually consist of one humanoid caster Geomancer or Necromancer and several undead tanks Withered Warriors and Reavers.

Another strategy is to have the priest [ Mind Control ] the Death's Head Necromancer and use the mob's version of [ Shackle Undead ] against the nearby undead tanks just before the caster dies. The group only needs to worry about interrupting the [ Mind Control ] battle.

Also of note are the various patrols of weak skeletons and non-elite mobs in the Spiral of Thorns. These can easily be taken care of with AoE.

Be sure to communicate your intent with the group when pulling mobs and shield your AoEers appropriately. In Tuten'kash 's chamber, or "the gong room," there are mobs straight ahead to the right and left. The sharp angle of the left wall may obscure your vision of these mobs, so either scout ahead or remember to tackle this left mob group first. Pulling the right mob group without handling the left may result in adds and eventually a wipe.

Deeper into the dungeon the Spiral of Thorns , the mobs change to a banshee and skeleton type. The banshees are casters with silence, so plan your anti-caster attack accordingly. Further in still are skeletal summoners who, if allowed to cast, will summon non-elite shadowcasters to attack you. Close to the entrance of the Spiral of Thorns , you may come across what looks like a passable shortcut, but is not. Razorfen Downs has a more menacing atmosphere than many lower level instances before it due to the presence of the Scourge.

Loot here is valuable and useful but you can expect a workout in order to get it. If you are between levels , have a group of people you trust, a couple hours or so to spare and are looking for a more intense fight than what you will normally experience below level 50, chances are you will enjoy this instance. As a result of being taken over by the Scourge , the mobs populating Razorfen Downs are predominantly undead.

The priest ability Shackle Undead shines here as a staple form of crowd control. The earlier quilboar mob groups usually consist of one humanoid caster Geomancer or Necromancer and several undead tanks Withered Warriors and Reavers.

Another strategy is to have the priest Mind Control the Death's Head Necromancer and use the mob's version of Shackle Undead against the nearby undead tanks just before the caster dies. The group only needs to worry about interrupting the Mind Control battle. Also of note are the various patrols of weak skeletons and non-elite mobs in the Spiral of Thorns.

These can easily be taken care of with AoE. Be sure to communicate your intent with the group when pulling mobs and shield your AoEers appropriately. In Tuten'kash 's chamber, or "the gong room," there are mobs straight ahead to the right and left. The sharp angle of the left wall may obscure your vision of these mobs, so either scout ahead or remember to tackle this left mob group first.

Pulling the right mob group without handling the left may result in adds and eventually a wipe. Deeper into the dungeon the Spiral of Thorns , the mobs change to a banshee and skeleton type. The banshees are casters with silence, so plan your anti-caster attack accordingly. Further in still are skeletal summoners who, if allowed to cast, will summon non-elite shadowcasters to attack you. Close to the entrance of the Spiral of Thorns , you may come across what looks like a passable shortcut, but is not.

This means you will fight Glutton first followed by Amnennar the Coldbringer , which may be desirable if time is a significant factor. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use. I'm fully resto specced. Doubt it is possible to duo it without full BM or Resto. First fight is the hardest so ignore it that would be the six elites on your right.

Plow thro the level pigs on your way to Tutan'whatever named spider. When you get to the calling chamber, clear out mobs all around and past it just a bit important.

When you are ready to do first summon, park the hunter's pet and your druid back a room or two a good place is the cliff over looking the spire area, which is now clear. Have the hunter bang the gong, run back into that room and FD.

Cool, now the 12 spiders that would be eating you alive are split. Kill them 4 at a time instead of Do the same for the 4 elite spiders. Two at a time instead of 4. Tutan'kash is cake comparatively. Loot your sweet gloves. We ignored the rescue npc and the Mordesh Fire Eye drops didn't appeal to hunter and druid. Now head back to the room with the cliff overlooking the undeads at the base of teh spire. Find a good spot when it's relatively clear to jump down.

Make sure hunter dismesses pet and the recalls at the bottom otherwise he'll take forever to get down and drag about freinds to you. Clear up to the top. You usually are facing a group of with either 2 elites and 3 non-elites or 3 elites with two non elites etc. Pretty easy until you get to the top more on that in a sec. Kill Glutton. If you can't solo pull him and kill without breaking a sweat, hearth out now. No way you will beat the end boss. Keep going up. When you start seeing skellie captains in teh group, put your pet on those first.

Try not to take agro as druid--things can get ugly quick. If you do, throw some regens on the pet and you and pop into bear, weather out the storm. Tricky fight. Go smoked the first time, tried to drain his mana wrong! Okay, so send pet with a regen on it.

After he has agro, get into his little alcove area so he doesn't throw you off the cliff. His melee is pitiful. They are what will kill you. Once his friends pop out, let pet get kind of low, then throw both regens and your best heal on him. The spectres will turn on you. Drop regens on yourself. Pop into bear. Weather the storm. Out of bear, throw all your heals on the pet, a few on yourself at some point you should have innervated already btw and go back into bear.

Tank 7 spectres. Hope pet lives will hunter is going insane with dps. Once coldbringer dies, his friends poof too. Even if pet dies, coldbringer will just cast at hunter, nothing she can't handle, since she hasn't been hit yet.

She can keep shooting. Loot your snazzy robes or dagger! Comment by Thottbot Let me say a few things. Thottbot doesn't give instance maps because Blizzard doesn't provide them. If you want them, install Atlas or Google for one. The level for this place is a confirmed This is near Thousand Needles. Comment by Thottbot RFD can be pretty annoying if you do not have a good enough group. Be sure to have a priest who can dispell diseases Also, if you die at all, be prepared for a good minute walk back from the nearest graveyard each time.

Comment by Thottbot Just figured I would let some of the leather wearers out there know that these gloves do drop in there when you kill the boss after hitting the gong three times. So if you get them, don't get rid of them. Comment by Thottbot I started running this instance in regular groups when I was 35 priest. We have easily done the whole instance, all 4 bosses, plus the escort quest with all toons under 40 with little problem. Bring a mage, makes you life so much easier, and there are some nice drops in there as well.

Comment by Thottbot I must say that this is a fun instance. Teamwork is crucial. If you have the right people with you, this is actually easy too. For any priests who read this you will want to make undead shackle, cure disease, and dispel magic easily reachable as you will use this a lot in here. Atleast i have. Comment by Thottbot For those rogues that have taken up Alchemy and Cooking: It is possible to stealth to Henry Stern for the 2 items that he teaches you for free.

Well, with 5 points in Master of Deception. It gets a little tricky when the boars run by but I did it with a little patience. Hope this helps. Comment by Thottbot whats the soonest lvl u can enter in the instance? Comment by Thottbot As to hwat lvl you can enter ; I did today as a lvl35 hunter. As posted above; "Atlas" addon gives lots of good info for what is in there, and who has it.

Comment by Thottbot if u take a right at the entrance and go down to the second room between the rooms on the floor is like a couple racoon bear thing with a weird shadow and a skull for a belly button.

Comment by Thottbot razorfen downs gives some solid exp and graet loot i went in at lvl 37 i was rested and came out almost lvl 39 and i only went 3 fourths the way through though we did clear every single thing inculding right and left side then my party disbanded right before the final bosses that i need to kill.

Comment by Thottbot Fun instance and just cleared it with a four man group from



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